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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Live Team shifted over to work on GW2 - Page 8 - Guild Wars Forums - GW Guru
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Old Apr 17, 2012, 05:00 PM // 17:00   #141
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Originally Posted by The Mancer Man View Post
I know its been said earlier...if GW2 crashes and burns...all live team back to GW1?

If GW2 goes down ALL of it will go down. ANET will fold. No way the company survives on GW1 alone.
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Old Apr 17, 2012, 10:56 PM // 22:56   #142
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-A customisable personaly story system in addition to the main narrative, that makes the whole storytelling experience stronger than in the original;
-An online world that is constantly changing, through cycling chains of dynamic events everywhere, with seamless party mechanics, seamless "traditional" quests, seamless rewards, interactive environments, and the like;
This is where the strength of GW2 lies.

They've outdone themselves on the visuals of the game. The world is stunningly beautiful. You could spend hours in character creation alone with all the options available. The writing is good, and as you said there's a level of customization to the story to personalize the experience.

The world events are revolutionary in presentation. It's not like you've gotten rid of fetch quests - but now, instead of going to a guy with the yellow ! and getting told to go fetch 5 rat tails, you instead wander into a rat infestation, get a dynamic quest automatically, the rats come at you, and when you're finished the NPC runs in to thank you. Functionally, it's not all that different - but it *feels* a lot different.

It's a real strength of the game, and something I expect to be copied in the future.
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Old Apr 18, 2012, 02:52 AM // 02:52   #143
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Originally Posted by MithranArkanere View Post
They don't want botting, but there's nothing in the current design that is really discouraging it.

As long as there's very effective farming builds, there can be botting.

So as long as rare items are still exempt from loot scaling, and there's still things like spell immunities, builds that allow 100% solo efficiency vs big groups and homogeneous groups with the same build like vermin, raptors, trolls or vaettir, botting will not be discouraged by the design.
If you have played other MMOs you would know that GW1 is a lot less equipment dependent than many of them. It is a lot easier to find a maxed damage weapon in GW1 and it is a lot easier to find maxed mods in GW1 than in many other games. You don't even need to farm anywhere close to 24/7 to find maxed mods. There is also no special spell dependencies tied to certain hard-to-find items in GW1 compared to other games.

What do you get if you farm alot? You only get gold which buys you some cosmetic differences, big deal! In other games if you bot farm 24/7 you can acquire items with almost impossible-to-find stats that grants you a performance advantage in the game. This is why GW1 does not have as many bots as most of the MMOs out there because it is just not worth it to bot GW1.

It may be more lucrative to bot farm GW2 though when it is out.

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Old Apr 18, 2012, 04:25 AM // 04:25   #144
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If GW2 goes down ALL of it will go down. ANET will fold. No way the company survives on GW1 alone.
this statement confuses me.hasnt it survived all alone so far?
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Old Apr 18, 2012, 10:35 AM // 10:35   #145
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This is not a GW2 forum so any strengths and issues regarding that product should not be discussed here, this is really about the decreased level of support for GW.

Community Managers pretty much abandoned GW over 2 years ago and any mention of surprises for the regular events have been lack lustre, in fact the 5th year anniversay event was a shocklingly apalling affair.

This communication from Anet spells out the future support for GW, there will be minimal if any support.

I recall a post from one of the devs that they said something along the lines that as long as it was possible to bring events and updates he would do so. Well we now know they can't.

Once GW2 goes live (beta etc) the live team will be swallowed for good, whether we like it or not. I am sure the live team will want to work on GW2 instead of GW.

We all knew this was going to happen especially with the track record this developement house has of failing to deliver customer based updates like the class fixes for several classes that have been by in large neglected.

Back to other games where there is a similar level of poor development practice and community management (seems it is quite common).

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Old Apr 18, 2012, 04:13 PM // 16:13   #146
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this statement confuses me.hasnt it survived all alone so far?
GW1 is in its twilight, further hastened by the Live Team shifting. The ability of the game to make money (and support a studio) is long gone. They rolled the dice when they announced they were going to stop development on GW1 and make GW2. No more campaign sales (which was their primary income) meant the model wasn't working any more, the cash shop developments were merely attempts to milk more money from a captured audience.

If GW2 failed (which it won't) then ArenaNet simply couldn't survive on GW1 alone, they have a debt from keeping GW2 in development for so long, GW1 certainly hasn't been paying all their wages for the last five years. The audience of GW1 is minimal at the moment, it's tired and gone, they can't return - they burnt that bridge five years ago. They went all in on GW2, GW1 is done.

I wonder if moving the Live Team over (and likely staying over) has anything to do with a perception of poor reception for the recent GW:B content? A lot of people were unhappy about a lot of things (most notably the afflicted quests and the HM hero) but my understanding (even from reading the forums) was that people loved most of WoC and other GW:B additions to the game.
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Old Apr 19, 2012, 07:21 PM // 19:21   #147
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this statement confuses me.hasnt it survived all alone so far?
ANET has survived because investors have put up money to keep them going while they make the new game, not from any profits from GW1, that money is long gone. If those investors do not make a profit ANET goes down.

On the flip side GW1 could become like EQ and have a small but dedicated community playing.

oh tummly explained it really well....
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Old Apr 21, 2012, 09:43 AM // 09:43   #148
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ANET has survived because investors have put up money to keep them going while they make the new game, not from any profits from GW1, that money is long gone. If those investors do not make a profit ANET goes down.

On the flip side GW1 could become like EQ and have a small but dedicated community playing.

oh tummly explained it really well....
Probably what's going to happen.. an EQ community.

I believe they will give GW1 more resources once GW2 is released and settled in with major bug fixes and what not.

And there is no way in hell GW2 is failing... I'm sorry to all you haterz.
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Old Apr 22, 2012, 01:41 AM // 01:41   #149
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Probably what's going to happen.. an EQ community.

I believe they will give GW1 more resources once GW2 is released and settled in with major bug fixes and what not.

And there is no way in hell GW2 is failing... I'm sorry to all you haterz.
What is the Ever Quest community like? I still think I will return to GW1 after GW2 is released, especially if they bring the Live Team back. I'm curious to hear about how an original title and it's community continued on successfully after the sequel was released. Having said that, GW2 is probably going to be more successful than EQ2 so that might change how things turn out a bit.

I still think the game is worth keeping live and continuing to develop it, with heroes the content is permanently accessible to everyone and there's a wealth of things to do for people still buying it today, even if it's only for the HoM. I'd probably stop buying costumes once GW2 launches but I'd love to return every six months (or maybe just for festival weekends) to play through any future GW:B chapters they release.
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Old Apr 23, 2012, 02:29 PM // 14:29   #150
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It is premature to be bringing the Live Team over to GW2 at this time, before GW2 is released.

GW2 is still in beta and bugs are expected to be coming in during the beta. But GW1 needs to continue to be serviced so that we can have a smooth transition into GW2.

Alas, I think our weekly GW1 weekend events has ended. Well, maybe we would have the birthday celebration week but I don't see anything else after that. We also didn't have a weekend event last weekend (4/20-4/22).
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Old Apr 28, 2012, 09:34 PM // 21:34   #151
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Hopeful, but highly doubtful. My business head says GW1 will stand or fall on it's own revenue and so it should. Past a certain point, subsidizing GW1 with GW2 money isn't fair on either player base. Keeping GW servers online is one thing, paying for major content updates is quite another.
I'm only on here to see what happened for 7yr anniversary...

This is precisely why GW1 will wane down in terms of resources. You cannot expect them to support a 7 year old game without influx of money somewhere, whether from microtransactions (costumes, etc) or GW2.

Expecting GW2 to finance GW1 is pretty ridiculous when the only incentive for someone to start playing GW1 when GW2 is out, is for HoM purposes. It's a great game, but the community is so much smaller (and will be even smaller when GW2 comes out officially) than in its heyday and it essentially is a one player game unless you do SC and maybe the ZB/ZM/ZV.

Unless GW1 gets re-released (like the Complete Collection seen at http://www.gamestop.com/pc/games/gui...llection/98664), it's hard to even find it in-stores nowadays. The best way of getting more players would be to make a GW1+GW2 bundle, although the link to the original on GW2's main page is a start.

They also ought to get rid of the ridiculousness of selling EOTN seperate.

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I could not disagree with this more.

The reason I was drawn to Guild Wars in the first place was that it was a very ambitious game. They were trying a whole bunch of new things, from the totally open skill system to a free-to-play persistent world to a heavy PvP emphasis pervading the entire game. There are artifacts of a whole bunch of tried and failed experiments in the game, and the mechanics are really a disaster zone of shoving everything in they thought might be cool and just hoping it somehow turned out.

Guild Wars 2 is not like that at all.

Guild Wars 2 is an effort to create a free to play MMO with good production values and a low barrier of entry.

I think they'll be very successful at that. The game is phenomenally pretty, and very easy to play. It has some cool themes, and it's free to play. It'll sell millions of copies.

But it's nothing like the ambitious project that was GW1 - the game where they could only hope to accomplish 10% of what they set out to do. GW2 is a game where they put pretty graphics on Warhammer Online, made it free to play, and called it a day. A shrewd business plan? Possibly. But certainly nothing to revolutionize the way we think about games.
I couldn't agree more. The original was designed to be revolutionary. I used to play MTG and the fact that the developers said the mechanics would be akin to MTG was a hook for me. GW2 is basically a "low barrier to entry MMO" as you put it, with an action focus (the Dynamic events seem more like Team Fortress or some FPS games than an MMO) rather than grind. Story, graphics, weapon swapping have all been done before. Dynamic events are way more hyped than actual gameplay. They're quests that you don't need to sign up for to do... so it's better than normal asian grindy MMOs but not revolutionary.

The market for GW1 is a lot smaller than GW2 as a result of the gameplay mechanics. GW2 is supposedly easier to grasp, easier to play, easier to group, easier to do just about everything.

I think the main thing in common with GW1 and GW2 is they both target a more casual playerbase than the typical grindy MMO, which is why they both are more likely to be successful. Until grind titles were added (i.e. Sunspear/Lightbringer and all the ones in EOTN that more or less destroyed PVE when released) that was the case because the difference in player time spent didn't mean much as long as you were competent. However, I do fear that even with the sidekicking system, the gear difference will result in the "kill ten rats" grindy phenomenon, thinly veiled as "dynamic events". Dynamic events may differ ever so slightly each time, but ultimately there is a limited number of scenarios.

Last edited by LifeInfusion; Apr 28, 2012 at 10:02 PM // 22:02..
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Old May 06, 2012, 05:59 PM // 17:59   #152
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What is the Ever Quest community like?
A small, tight group community who are mostly friendly and help new players out to gain any more population they can. Most have been playing since day 1 and don't plan on quitting any time soon.. but the world itself is dead except for the most popular of zones kinda like GW is already, kinda.
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Old May 07, 2012, 06:29 AM // 06:29   #153
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Creatures gain XP when a pc dies, they don't gain xp when a pet dies, that is programmed into the system. It's not by accident, but deliberate and if it is a function that was programmed into the system - and never removed - then gaining more xp by leveling up monsters before killing them is not an exploit.
This is from the Developers update:

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This addition is mostly to provide a legitimate way for players to achieve the Legendary Defender of Ascalon title. Previously, this title was obtainable only through an unusual exploit of the game's mechanics: "death leveling." For this exploit, players allowed enemies to kill them repeatedly until the enemies leveled to a point where they were once again worth experience to the player.
It does say quite clearly that death leveling is considered an exploit.
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Old May 07, 2012, 06:31 AM // 06:31   #154
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Reading this entire thread...I still come to the same fundamental flaw.
It's free to play
Free,not providing much money,outside micros, to the developing team.
Free,making it easy to troll.
Free,making 90% of this thread(And 97% of "What did you get from your 7th Year birthday" Thread) Anet-hate.

Decent business model(at first), good support(at first), great game and story(Lore-wise).
The rest? Well...you read and see.
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Old May 07, 2012, 07:35 AM // 07:35   #155
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Reading this entire thread...I still come to the same fundamental flaw.
It's free to play
Free,not providing much money,outside micros, to the developing team.
Free,making it easy to troll.
Free,making 90% of this thread(And 97% of "What did you get from your 7th Year birthday" Thread) Anet-hate.

Decent business model(at first), good support(at first), great game and story(Lore-wise).
The rest? Well...you read and see.
1) The game's not free, you have to buy campaigns. Besides, how you know that ANet hasn't made much money? You really think investors would have supported GW2 for this long knowing it'd be B2P if it hadn't worked for GW? How do you know that subscription-based models are necessary for them to make money?

2) There's no shortage of trolls and morons in subscription-based MMOs. B2P does not invariably result in a worse community.

3) Forum-goers (especially the number of people that actually post) do not necessarily represent the majority of players.

On what basis is the business model decent only "at first?" As far as support (I assume you mean game content/gameplay) is concerned, I played WoW for a while, and they managed to screw up as many things in that game as they fixed, and that's by far the biggest subscription-based MMO.
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Old May 08, 2012, 04:25 AM // 04:25   #156
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The community on the official site of the free-to-play PWI was a whole lot better.
idd. The community in PWI as a whole was very good but the game was just terribly designed in certain corners that ultimately made me quit for good. Only reason I stomached up to level 65 was I had met good friends quickly after just starting to play it.

I expect GW2 to be highly successful through its production value, dynamic events and its side-kick system. Unfortunately its success will bring good and bad people to the community with free server hopping melding all the servers into one community. Most MMO's have servers that are deemed to be populated by bad or good communities but GW2 won't have this luxury.

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Old May 08, 2012, 08:26 AM // 08:26   #157
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I don't really know on this. Personnaly, i think the GW community was good.

There are still trolls as everywhere, but nowhere close to what i can hear or read in SC2.. In game chats are full of players insulting you whatever you say. Forums are full of players saying exactly the same ( " you're not pro player so you can't talk about balance) or trolling you on pages( i'll always remember when i made a big post and got 2 pages of commentaries upon the only little grammar mistake i did)..

What i swear is that it's not really linked to games, but to the new generation of players( 7 years have passed since GW1 release now...)
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Old May 09, 2012, 02:06 AM // 02:06   #158
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I don't really know on this. Personnaly, i think the GW community was good.

There are still trolls as everywhere, but nowhere close to what i can hear or read in SC2.. In game chats are full of players insulting you whatever you say. Forums are full of players saying exactly the same ( " you're not pro player so you can't talk about balance) or trolling you on pages( i'll always remember when i made a big post and got 2 pages of commentaries upon the only little grammar mistake i did)..

What i swear is that it's not really linked to games, but to the new generation of players( 7 years have passed since GW1 release now...)
(looks at Korea) >.>
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Old Jun 12, 2012, 09:25 PM // 21:25   #159
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I believe that GW1 won't be put down easily - the publisher is NCSoft, who kept Lineage, which came out in 1998 running until the end of last year... and it's still running in Asia. That's 15 years guys... an eternity in the gaming world.

They won't put down GW1... Never has anyone said that they would stop developping GW1, and it's natural for a company to focus on one game when it's nearing completion... they've said it before, but they've bet the future of ArenaNet (and GW1 and 2) on GW2, that's a huge bet. So GW2 should be good, and it's normal that they focus on that - look at how hard they have worked in the beta events, what has changed between beta weekend 1 and 2.

I, personally, believe that the live team will return to GW1 and hopefully even bigger - they've got a lot more people now so when the actual game is out they might even pull a bit more people back to focus on GW1.
It takes a lot more people to build a game than it does to create new content...

That being said, I was dissapointed by the 7th year birthday event and update.
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Old Jun 13, 2012, 02:44 PM // 14:44   #160
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It's probably go Free to Play before it'll go down.

It's a game that it's very fun and long, yet it doesn't require very high-end machines. All it needs is something like GW2's Black Lion Company shop along a complete obliteration of excessive farming methods, and it'll last for ages.
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